Cape: Unlocked on Chapter 3 Season 1 Battle Pass for eight Battle Stars.Vest: Unlocked on Chapter 3 Season 1 Battle Pass for eight Battle Stars.Azure: Unlocked on Chapter 3 Season 1 Battle Pass for eight Battle Stars.Here are the style options for Shanta and how to unlock them. Ronin was available via the Battle Pass during Season 19 and could be unlocked on and costs 9 Battle Stars. You then will need to create a json file with the path data//mekanism/robit_skin/.The Ronin Skin is a Legendary Fortnite Outfit from the Order of the Waning Moon set. You first have to create a Datapack (check the Minecraft Wiki for help on how to set it up). Each texture is shown for 3 ticks (around 1/7th of a second) and updates when the Robit moves, so you might have to repeat a texture to slow down the animation. Usually Robits use it for moving the treads. The most basic form of Robit skins is made out of a collection of textures with at least one. Skins have to be registered, that means in 1.20+ that means you need to make a datapack and in earlier versions of Minecraft that means that you either need to write a Java Mod, or register them using the CraftTweaker Integration. The path can also contain a forward slash ( /). Both parts can only contain lowercase letters, numbers, underscore, minus and the dot. The second part is the path, also a text that points to a resource in your namespace and should be unique within your project. They are made out of 2 parts the first is the namespace, a string that should be unique to your project that you are trying to make to prevent potential conflicts. For our use case this means textures and models, but they can point to a lot of different resources. ResourceLocations are something, that points to a resource. Whenever something is formatted like this it's intended to be replaced with something else. Robits can have a lot of different skins, this document explains how you can make new ones: Prerequisites
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